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Lucidity: Y8 Game Overview

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The tale of Little Red Riding Hood this year clearly haunts game studios. Six months ago, a peculiar interpretation of this story in the genre of "meditative horror" came out - sensational in the narrow circles of The Path.

This time, gentlemen, the developers wanted variety. They are tired of releasing funny, solid adventure games from year to year, which, by the way, very quickly become classics. Endless variations on the theme of Star Wars are also boring. Why not try something new: for example, a game with almost no plot, without dialogue and humor, a game built exclusively on the atmosphere?

We hasten to reassure (or disappoint) everyone who was going to rethink the old tale of Monsieur Perrault in a new way . From "Little Red Riding Hood" there is only ... a hat on the main character. Indeed, quite a scarlet shade. With pompoms. And perhaps the very idea of ​​traveling through an unfamiliar, fantastic world that is safe only at first glance.

The girl's name is Sophie. It all starts prosaically: the heroine falls asleep above the book, in a dream gets a characteristic headdress and enters the territory of an imaginary world where strange creatures roam on prohibitively long legs, terraces hang in the air, and flickering fireflies are scattered throughout the surrounding space. Our young researcher fearlessly strides forward, looking around. The goal of the player is to provide the girl with a safe and comfortable journey. Anything can happen on the way: both abysses with spiky flowers, and aggressive frogs, and simply uncomfortable sections of the road, which are difficult to reach without special devices. The minimum task is to lead Sophie through bizarre landscapes to the finish point in each location - a mailbox with a postcard from a certain Nana. The maximum task is to collect all the luminous lights on the road.

The Lucidity script unfolds gradually. At first it may seem that there is no storyline at all. But this is not so: as we move, we begin to understand where the heroine nevertheless goes, why she needs to go there, and what really poses the most serious threat to her along the way.

However, it will be bruised. The gentlemen from Lucas Arts , apparently, were very impressed by The Path . Otherwise, why would their new project be so close to the creation of Tale of Tales, not only in spirit, but even in letter? For example, one of the common features is the indirect control of the character’s actions. In luciditywe do not lead little Sophie by the handle (leg, scruff - emphasize what is necessary), but create conditions for her to advance. In time we hoist ladders, springs, planks, fans and bombs on the ground and in the air, so that the girl had a place to step to the next moment. We are allowed to place "sports equipment" almost anywhere, with one limitation - you can not "fit" on static objects. If you wish, to a certain level, the girl can be carried out altogether by air - using only created ladders-planks. True, we will gather a little lights with such tactics.

The heroine does not stop: once she sets off on a campaign, she will steadily move towards the goal until she reaches it. Or - do not fall into another unpleasant hole. In extreme cases, you can always return to the beginning of the location and go through an unsuccessful section of the path. Moreover, there is no other way out: falling on a sharp thistle or overly active communication with fish, praying mantises and dragonflies will certainly lead us to where we came from. Closer to the middle of the game to all other threats is added an all-consuming darkness, which is on the heels.

At first, playing Lucidity is pretty easy. But the apparent simplicity of the gameplay and the childish naivete of the environment are deceptive: the further we advance, the more complex spatial problems we have to solve, and the gloomier our general mood becomes.

Alas, with physics and other laws of nature here the situation is somewhat fantastic. The very principle of placing devices is partly similar to Crazy Machines , but the way Sophie interacts with these objects resembles, more likely, the actions of a climber in extreme conditions. A baby can climb to such a height with respect to her own height without stress, which neither a child nor even a cat can climb. Although we pay tribute to the abilities of children and cats in this area and recognize that not one climber can compare with them.

Okay, let’s leave aside the laws and dogmas of strict science. Not for that city garden. Despite all the cliches of the word “atmosphere” in relation to games, it is difficult to choose a different concept to describe the essence and main advantage of the arcade. The developers acted by simple means. It is enough to combine a laconic, but very stylish and very magical graphics with beautiful music - and voila! The kingdom of dreams lives and breathes, and we are already inside it.

And again, I have to think about The Path because a lot of things in Lucidityreally echoes that unusual adventure game. This is a collection of luminous objects throughout the forest, and the fantasy of the world, and the soundless thoughts of the heroine, replacing dialogs. Even the fonts and marks on the map are similar. Yes, and by nature, Sophie is very much like the youngest girl from The Path. Finally, the principle of a gradual departure from the realm of bright, childish and almost safe sleep into the vale of a gloomy and creepy nightmare - also combines both games.

There are projects in the world that I don’t want to find fault with. Yes, with physics things are sad, yes, there is a certain similarity with the already successful horror. But, nevertheless, Lucidity is addictive, immersed in an alternative reality, captivating. Indeed, for this we play games. And perhaps partly for the sake of this we live. Play best Y8 Games at the www.y8games.center website.

Pros: solid, built-in atmosphere; verified drama; stylish graphics; upscale music.
Cons: conditional physics.

 

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