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Tips for completing Combat Mission 2: Barbarossa to Berlin - Basic Missions # 010

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The possibilities of the promotion, or a few words about the orders

"With the speed of action, victory can be achieved even by an unskilled leader, but a protracted war does not bring victory, even with the ability to lead it."

Chinese aphorism

The set of orders that we can give to the unit in CMBB, at first glance, may confuse you a little. In particular, many teams relate to the movement of the squad, but the differences between them are so significant that without a good understanding, our squads will not be able to be used effectively. All movement orders can be divided into two sets. Movement orders in combat (offensive, assault, hunting, shooting and flight) and orders for non-combat movements (running/fast moving and moving). The difference between them lies in the psychological attitude of a person to the struggle. Infantry who move with the order to move or run are more likely to lose morale when firing from an ambush than troops with a preliminary order. The order "Assault" actually increases the morale of the squad, for which the squad pays with slower movement and more fatigue. Somewhere between combat and non-combat, there is an order to go to contact.

An example of a Cover Arc order for an armored personnel carrier. Of course, such a close range of the "Shelter Arch" is completely impractical for tanks or equipment, but it is useful for infantry not to detect their own positions prematurely (with long-range fire). In situations where the outcome of a tank battle can be decided in seconds, using this option can give you an advantage over the enemy - measured by the time the enemy spends on turning the tower.

Practice shows that you should use Move as often as possible, because it does not worsen the physical condition of the infantry unit. Of course, you should avoid a close encounter with the enemy by using the shade of trees and terrain - whether the enemy sees us is best assessed by looking at our planned route with maximum magnification. In the case of tanks, it is considered that the order "Movement" is the least likely to bury the tank and immobilize it. Secondly, the order to "Move" gives tanks exactly the speed of marching infantry - so you can coordinate the movement of infantry and tanks where it seems necessary. However, sometimes, even if you do not see the enemy, it is worth ordering the tanks to "Hunt", so that they will react faster to the perceived threat and engage in battle with him. Bet Andreas, spor bahisleri sektöründeki en geniş bonus ve promosyon kataloğunu sunmaktadır. Betandreas yükle Kayıt sırasında, gelecekte değiştirilemeyecek bir hesabın para birimini seçebilirsiniz.

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